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審定:無
翻譯:李宜靜(簡介並寄信)
編輯:侯嘉玨(簡介並寄信)


課程單元 閱讀資料
01a 我們設計及運算所倚賴的隱喻
Metaphors We Design and Compute By
Lakoff, G〈當代隱喻理論〉,《隱喻與思維》,A. Ortony編輯. Cambridge: Cambridge University Press, 1993年11月26日,202-251頁。ISBN: 0521405610。
Lakoff, G. "The Contemporary Theory of Metaphor." In Metaphor and Thought. Edited by A. Ortony. Cambridge: Cambridge University Press, November 26, 1993, pp. 202-251. ISBN: 0521405610.

Coyne, R.〈電腦、隱喻與變化〉,《Arq》1 (1995): 62-67頁。
Coyne, R. "Computers, Metaphors, and Change." Arq 1 (1995): 62-67.

Travers, M. D.〈使用在運算上的隱喻與模型〉,《代理人導向的程式設計:運算思考時所用的新隱喻》,第二章,「博士學位論文」,Media Arts and Sciences, MIT, 1996年。(可以略過 2.2.3節)
Travers, M. D. "Metaphors and Models for Computation." Chapter 2 in Programming with Agents: New Metaphors for Thinking about Computation. PhD dissertation, Media Arts and Sciences, MIT, 1996.
(you can skim section 2.2.3)

選讀
Optional Readings


Agre, P. E《運算與人的經驗(從社會、認知及運算上的角度來看─從做中學)》,Cambridge: Cambridge University Press. 1997. ISBN: 0521386039。(參閱第2章〈實踐上的隱喻〉和第3章〈機械與力學〉的節錄)
Agre, P. E. Computation and Human Experience (Learning in Doing: Social, Cognitive and Computational Perspectives). Cambridge: Cambridge University Press. 1997. ISBN: 0521386039. (go through chapter 2 "Metaphor in practice" and chapter 3 "Machinery and dynamics" excerpt)
01b 我們設計及運算所倚賴的隱喻 (續)
Metaphors We Design and Compute By (cont.)
02a 無聲的遊戲
Silent Game
Habraken, N. J., M. Gross等著,《概念設計電腦遊戲,第一冊:開發》,Massachusetts: Massachusetts Institute of Technology, 1987, 1-1 - 1-7, 2-1 - 2-15, 3-1 - 3-11等頁。
Habraken, N. J., M. Gross, et al. Concept Design Games. Book One: Developing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 1-1 - 1-7, 2-1 - 2-15, 3-1 - 3-11.

———.《概念設計電腦遊戲,第二冊:玩樂》,Massachusetts: Massachusetts Institute of Technology, 1987, pp. 0-1 - 0-5, 2-1 - 2-10, 3-1 - 3-8等頁。
———. Concept Design Games. Book Two: Playing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 0-1 - 0-5, 2-1 - 2-10, 3-1 - 3-8.

Reddy, M. J.〈導管的隱喻 :在我們語言中關於語言的框架衝突之一個例子〉,《隱喻與思維》A. Ortony編輯 (1993). Cambridge: Cambridge University Press, 1979, pp. 165-201.
Reddy, M. J. "The Conduit Metaphor: A Case of Frame Conflict in Our Language about Language." In Metaphor and Thought. Edited by A. Ortony (1993). Cambridge: Cambridge University Press, 1979, pp. 165-201.

Wittgenstein, L.《「哲學探究」的預習書:一般人所知的藍書與棕書》,New York: Harper Colophon Books, 1958, pp. vii-xvi, 77-89.
Wittgenstein, L. Preliminary Studies for the "Philosophical Investigations": Generally Known as the Blue and Brown Books. New York: Harper Colophon Books, 1958, pp. vii-xvi, 77-89.
02b 無聲的遊戲 (續)
Silent Game (cont.)
03a 設計、規則、認知
Design, Rules, and Cognition
Mitchell, William J.《建築的邏輯、設計、運算與認知》,Cambridge: MIT Press, 1990, pp. 131-181. ISBN: 0262631164。
Mitchell, William J. The Logic of Architecture. Design, Computation and Cognition. Cambridge: MIT Press, 1990, pp. 131-181. ISBN: 0262631164.

Nagakura, T.〈形狀的辨識與轉化〉,《電子設計工作室裡》,Malcolm McCullough, William J. Mitchell, and Patrick Purcell編輯. Cambridge: MIT Press, 1990年9月10日,149-170頁。ISBN: 0262132540。
Nagakura, T. "Shape Recognition and Transformation" In Electronic Design Studio. Edited by Malcolm McCullough, William J. Mitchell, and Patrick Purcell. Cambridge: MIT Press, September 10, 1990, pp. 149-170. ISBN: 0262132540.
03b 設計、規則、認知 (續)
Design, Rules, and Cognition (cont.)
03c 設計、實務、教育、文法
Design, Practice, Education, Grammars
Schön, Donald A.《教育(相)對應的的實務工作者》,第一至三章,Josey-Bass, 1990年2月1日,1-79頁。ISBN: 1555422209。
Schön, Donald A. Chapters 1-3 in Educating the Reflective Practitioner. Josey-Bass, February 1, 1990, pp. 1-79. ISBN: 1555422209.

Knight, T. W.〈教育與實務裡的形狀文法:沿革及遠景 〉,《設計演算國際期刊》2, 1999-2000。
Knight, T. W. "Shape Grammars in Education and Practice: History and Prospects." International Journal of Design Computing 2, 1999-2000.
04 演化式計算:尖牙利爪下競爭之演算法
Evolutionary Computation: Algorithms Red in Tooth and Claw
請按照排列先後順序閱讀
Read in the Order Given Below

Schoenauer, M., and Z. Michalewicz.〈演化式計算〉,《控制與控制學,演化式計算的特殊議題》26, no. 3 (1997): 307-338頁。[一份對演化式計算之不同分支的良好概觀。略過技術性的部份]
Schoenauer, M., and Z. Michalewicz. "Evolutionary Computation" Control and Cybernetics. Special Issue on Evolutionary Computation 26, no. 3 (1997): 307-338. [A good overview of the different branches of evolutionary computation. Skim the technical parts.]

O'Reilly, U.等〈GP代理人:設計用的代理人導向基因程式設計〉,文章刊登於2001年基因與演化式計算會議 [簡稱GECCO]。2001年7月7-11日,San Francisco, California, USA.
O'Reilly, U., et. al. "Agent-GP: Agent-Based Genetic Programming for Design." Paper Presented at the 2001 Genetic and Evolutionary Computation Conference [GECCO]. July 7-11, 2001, San Francisco, California, USA.

Sims, K.〈演化的虛擬生物〉,《電腦平面設計》,年度會議系列, (SIGGRAPH '94 會議記錄), (1994): 15-22頁。(PDF)
Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF)

選讀
Optional Readings

Koza, J. R.〈基因演算與基因程式設計的調查報告〉,《1995 WESCON 1995會議記錄》Piscataway, NJ: IEEE. 1995,589-594頁。
Koza, J. R. "Survey of Genetic Algorithms and Genetic Programming." In Proceedings of 1995 WESCON Conference. Piscataway, NJ: IEEE. 1995, pp. 589-594.
05a 視覺化計算
Visual Calculating
Minsky, M.《心智的社會》,New York: Touchstone, 1985, 133-135頁. ISBN: 0671657135。[閱讀13.1, 13.2, 13.3 等節(在形式化、邊界、觀看與相信)]
Minsky, M. The Society of Mind. New York: Touchstone, 1985, pp. 133-135. ISBN: 0671657135. [Read sections 13.1, 13.2, 13.3 (Reformulation, Boundaries, Seeing and Believing)]

Stiny, G.,〈看待事物的新方法〉,《環境與規劃B: 規劃與設計》紀念專題, 1998, 68-75頁。
Stiny, G. "New Ways to Look at Things." Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 68-75.

Knight, T. W.,〈形狀文法〉《環境與規劃B: 規劃與設計》紀念專題,1998,86-91頁。
Knight, T. W. "Shape Grammars." In Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 86-91.

Excerpt from Cope, D.〈人工智慧與人工創造力〉,《虛擬的音樂》,Cambridge: MIT Press, 2001, 323-324頁。
Excerpt from Cope, D. "Artificial Intelligence and Artificial Creativity." In Virtual Music. Cambridge: MIT Press, 2001, pp. 323-324.

Excerpt from Bamberger, J. S.,〈發展音樂上的結構:(相)對應的實習課〉於《MIT 院務通訊》17, no. 1 (2004年9/10月). [對於Bamberger在MIT教授多年的音樂基礎課程之評論]
Excerpt from Bamberger, J. S. "Developing Musical Structures: A Reflective Practicum." MIT Faculty Newsletter 17, no. 1 (Sept/Oct, 2004). [Comments about the music fundamentals course Bamberger has taught at MIT for many years.]
05b 視覺化計算(續)
Visual Calculating (cont.)
06a 數位組造
Digital Fabricating
Mitchell, W. J.,〈捲動的歐幾里德幾何:法蘭‧克蓋瑞如何設計建築物〉,《Frank Gehry, 建築師》,J. Fiona Ragheb編輯,NY: 古根漢美術館出版品,2003年7月,ISBN: 0892072776。
Mitchell, W. J. "Roll Over Euclid: How Frank Gehry Designs Buildings." In Frank Gehry, Architect. Edited by J. Fiona Ragheb. NY: Guggenheim Museum Publications, July 2003. ISBN: 0892072776.

Iovine, J. V.,〈樹立惡名〉於《紐約時報》Sunday, August 8th, 2004年8月8日,星期天。
Iovine, J. V. "Building a Bad Reputation." New York Times, Sunday, August 8th, 2004.

Minsky, M.,〈為什麼人們認為電腦不能〉,《人工智慧雜誌》3, no. 4, (1982). [重印於《科技回顧》, (1983,11/12), 及《電腦文化》, (Donnelly編輯) Associated University Presses, Cranbury NJ, 1985]
Minsky, M. "Why People Think Computers Can't." AI Magazine 3, no. 4, (1982). [Reprinted in Technology Review, (Nov/Dec 1983), and in The Computer Culture, (Donnelly, Ed.) Associated University Presses, Cranbury NJ, 1985]

閱讀的目的
Purpose of Readings

NY article - 營建工業與設計師之間的關係
NY article - The relationship between the construction industry and designers

Mitchell - 數位組造的概論
Mitchell - Overall article on digital fabrication.

Minsky - 製造智慧機器的構想
Minsky - The idea of making intelligent machines
06b 數位組造(續)
Digital Fabricating (cont.)
07a 設計工具的使用
Design Tooling
Abelson, H. and G. Sussman. 《電腦程式的架構和詮釋》,Cambridge, MA: MIT Press, 1996. ISBN: 0262011530。[閱讀前言和節錄]
Abelson, H. and G. Sussman. Structure and Interpretation of Computer Programs. Cambridge, MA: MIT Press, 1996. ISBN: 0262011530. [Read forewords and excerpts.]

Alexander, C. 《形式綜合摘要》,Cambridge, MA: Harvard University Press, 1994, 73-95頁。ISBN: 0674627512。
Alexander, C. Notes on the Synthesis of Form. Cambridge, MA: Harvard University Press, 1994, pp. 73-95. ISBN: 0674627512.

Minsky, M. 《心智的社會》,New York: Touchstone, 1985. ISBN: 0671657135. [閱讀2.5, 13.3-5, 14.1, 15.10-11等節]
Minsky, M. The Society of Mind. New York: Touchstone, 1985. ISBN: 0671657135. [Read sections 2.5, 13.3-5, 14.1, 15.10-11]

Maeda, J. 《創造的密碼︰美學+運算》,London: Thames & Hudson, 2004,112-115頁。ISBN: 0500285179。
Maeda, J. Creative Code: Aesthetics + Computation. London: Thames & Hudson, 2004, pp. 112-115. ISBN: 0500285179.

Benjamin, A. and L. Chris.工具使用
Benjamin, A. and L. Chris. Tooling.

選讀
Optional Readings

Hung, C.K. and J. Frazer and T.M. Xi.〈多層次式互動演化式設計〉(PDF)
Hung, C.K. and J. Frazer and T.M. Xi. Interactive Evolutionary Design in a Hierarchical Way. (PDF)

Jefferson, D. 等《Genesys系統︰在人工生命裡以演化作為主題》
Jefferson, D. et al. The Genesys System: Evolution as a Theme in Artificial Life.

Sims, K. 〈演化的虛擬生物〉,《電腦繪圖》,年度會議系列, (SIGGRAPH '94 會議記錄), (1994): 15-22頁。(PDF)
Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF)

———〈開展3D 語態學及由競爭導引的行為〉於 《人造生命第四期公報》,R. Brooks and P. Maes編輯。Cambridge, MA: MIT Press, 1994, pp. 28-39. ISBN: 0262521903。
———. "Evolving 3D Morphology and Behavior by Competition." In Artificial Life IV Proceedings . Edited by R. Brooks and P. Maes. Cambridge, MA: MIT Press, 1994, pp. 28-39. ISBN: 0262521903.
07b 設計工具的使用(續)
Design Tooling (cont.)
08 你自己的設計隱喻
Your Design Metaphor