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燈號說明

審定:無
翻譯:胡禎琪(簡介並寄信)
編輯:許馨文(簡介並寄信)

讓我們來說故事,說一些精采豐富的故事,有不同的聲音和詮釋,有許多的可能性和結果。要說、要看、要設計的故事,要分享、要塑造的故事。不管是圍坐在營火旁,或是用滑鼠點選連結,還是捕捉在底片裡,打敗上司,台上即興,成為生命中的一部分。

我們不都有一些故事要說嗎?

這個課程自1992年開始。之前名稱為「非線性和互動敘述的結構和詮釋」,課程探討探討傳統媒體如小說和影片,以及電腦故事和遊戲中,動態敘述的可能性。 課程重點為如何應用簡單的作家系統和多媒體軟體為工具,創作電子故事和遊戲。在以拓展全新創作媒體力量為目標的研討會環境中,學生出席並對同儕作品作建設性的評論。

課程結合講課和探討學生專題的研討會,強調期末專題的作業討論。課程的廣泛主題包括:超文本、互動式電影、遊戲、 裝置藝術和音景(soundscape)。

成績評定包括三項創作作業的檢討,兩項初步作品和期末的大型專題。學生可以獨自進行專題或小型團體創作。課堂上的表現佔成績的大部分。學生必須出席因為作品討論是本課的主要基本要素。


專題

課程的主要焦點為發展敘述專題。專題可以是網站、電腦遊戲、實況角色扮演遊戲、影片或即興表演。學生可提出有趣的專題來展現他們對主題的觀點。所有的提案都必須經過指導老師的核准。

學生必須完成三個主要的專題,平均排在一學期之中:

  • 超文本 (個人或團體) (第 2-5 週)
  • 影片/表演 (團體) (第 6-9 週)
  • 遊戲 (團體) (第10-13週)

學期末,將對完成額外專題的學生舉行非正式的頒獎典禮。


評分方式

  • 25% 超文本專題
  • 25% 影片/表演專題
  • 25% 遊戲專題
  • 25% 課堂參與

學生必須出席。三次無故曠課則成績降一級。


Let's tell some stories. Rich, wonderful stories, with many voices and interpretations, many possibilities and outcomes. Stories to be told, seen, programmed. Stories to be shared and to be shaped. Sitting around a campfire, clicking on a link, capturing on film, beating the boss, improvising on stage, being part of life.

Don't we all have stories to tell?

This course has been offered since 1992. Formerly entitled "Structure and Interpretation of Non-linear and Interactive Narrative", it examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Class is a mix of lectures and workshop discussion of student projects, with emphasis upon workshop discussion of assignments leading up to your final projects. Class will cover a range of topics drawn from the following: hypertext, interactive cinema, games, installation art, and soundscapes.

Grading will be portfolio based, with a review of your creative work in three assignments, two preliminary pieces and a final, larger-scale project. Students may work on projects individually or in small collaborative groups. In-class presentations account for most of your grade. Attendance is mandatory since your discussion of student work is also a major element of this class.


Projects

The primary focus of the class is the development of narrative projects. Projects can be web sites, computer games, live action role-playing games, videos or improv performances. Students are invited to propose interesting projects to illustrate their perspectives of the subject matter. All project proposals must be approved by the instructors.

Students have to complete three main projects, evenly scheduled through the semester:

  • Hypertext (individual or group) (Week 2-5)
  • Film/Performance (group) (Week 6-9)
  • Game (group) (Week 10-13)

At the end of a semester, an informal award ceremony will give bragging rights to students who have completed exceptional work.


Grading

  • 25% Hypertext Project
  • 25% Film/Performance Project
  • 25% Game Project
  • 25% Class Participation

Attendance is mandatory. Three unexcused absences will result in a reduction of one letter grade.


 
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